﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Diagnostics.PlayerConnection
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;

#nullable disable
namespace UnityEngine.Diagnostics
{
  public static class PlayerConnection
  {
    [Obsolete("Use UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected instead.")]
    public static bool connected => UnityEngine.Networking.PlayerConnection.PlayerConnection.instance.isConnected;

    [EditorBrowsable(EditorBrowsableState.Never)]
    [Obsolete("PlayerConnection.SendFile is no longer supported.", true)]
    public static void SendFile(string remoteFilePath, byte[] data)
    {
    }
  }
}
